| dc.contributor.author |
McAdams, Prof David
|
en_US |
| dc.date.accessioned |
2010-03-09T15:27:04Z |
|
| dc.date.available |
2010-03-09T15:27:04Z |
|
| dc.date.issued |
2003 |
en_US |
| dc.identifier.uri |
http://hdl.handle.net/10161/1874
|
|
| dc.description.abstract |
An isotone pure strategy equilibrium exists in any game of incomplete information in which (1) each player i's action set is a finite sublattice of multi-dimensional Euclidean space, (2) types are multidimensional and atomless, and each player's interim expected payoff function satisfies two "non-primitive conditions" whenever others adopt isotone pure strategies: (3) single-crossing in own action and type and (4) quasisupermodularity in own action. Similarly, given that (134) and (2') types are multi-dimensional (with atoms) an isotone mixed strategy equilibrium exists. Conditions (34) are satisfied in supermodular and log-supermodular games given affiliated types, and in games with independent types in which each player's ex post payoff satisfies (a) supermodularity in own action and (b) non-decreasing differences in own action and type. These results also extend to games with a continuum action space when each player's ex post payoff is also continuous in his and others' actions. |
en_US |
| dc.format.extent |
238295 bytes |
|
| dc.format.mimetype |
application/pdf |
|
| dc.language.iso |
en_US |
|
| dc.publisher |
Econometrica |
en_US |
| dc.subject |
games of incomplete information |
en_US |
| dc.subject |
isotone strategies |
en_US |
| dc.subject |
pure strategy equilibrium |
en_US |
| dc.subject |
strategic complementarity |
en_US |
| dc.title |
Isotone equilibrium in games of incomplete information |
en_US |
| dc.type |
Journal Article |
en_US |
| dc.department |
Economics |
|