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Isotone equilibrium in games of incomplete information

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dc.contributor.author McAdams, Prof David en_US
dc.date.accessioned 2010-03-09T15:27:04Z
dc.date.available 2010-03-09T15:27:04Z
dc.date.issued 2003 en_US
dc.identifier.uri http://hdl.handle.net/10161/1874
dc.description.abstract An isotone pure strategy equilibrium exists in any game of incomplete information in which (1) each player i's action set is a finite sublattice of multi-dimensional Euclidean space, (2) types are multidimensional and atomless, and each player's interim expected payoff function satisfies two "non-primitive conditions" whenever others adopt isotone pure strategies: (3) single-crossing in own action and type and (4) quasisupermodularity in own action. Similarly, given that (134) and (2') types are multi-dimensional (with atoms) an isotone mixed strategy equilibrium exists. Conditions (34) are satisfied in supermodular and log-supermodular games given affiliated types, and in games with independent types in which each player's ex post payoff satisfies (a) supermodularity in own action and (b) non-decreasing differences in own action and type. These results also extend to games with a continuum action space when each player's ex post payoff is also continuous in his and others' actions. en_US
dc.format.extent 238295 bytes
dc.format.mimetype application/pdf
dc.language.iso en_US
dc.publisher Econometrica en_US
dc.subject games of incomplete information en_US
dc.subject isotone strategies en_US
dc.subject pure strategy equilibrium en_US
dc.subject strategic complementarity en_US
dc.title Isotone equilibrium in games of incomplete information en_US
dc.type Journal Article en_US
dc.department Economics

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