Browsing by Subject "Virtual museum"
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Item Open Access A Virtual Museum of Architecture: Creating an Alternative Visitor Experience(2022) Qian, XinyueAlthough an integral part of art historical studies, authentic experiences of architecture have been excluded from the cathedrals of cultural objects, art museums. The built forms can seldomly fit into the doors of museums like art objects in a collection, due to their physical sizes and inseparable links with their surrounding environment. When architecture is presented under traditional museum setting, the visitor experience is often mediated and created by photos, videos, and scaled models. When architectures are converted into public spaces like tourists’ sites, onsite experiences in these spaces are typically biased for a particular duration of time and weather. Interaction with the space is limited due to preservation concerns. This project aims to provide an alternative architectural experience in response to these above limitations using digital methods, instead of trying to substitute the traditional museum experience or the authentic onsite experience. The digital component of this project curates a virtual space using the early access version of Unreal Engine 5, as an exploration of the state-of-the-art technologies in rendering virtual spaces. The project contains three example scenes: Church of the Light, Glass House, and Dom-Ino House. Instead of merely promoting a virtual or a physical experience of architecture, this study takes a critical stance towards the growing attention around digitization and discusses the possibilities of experiencing architecture in a virtual setting.
Item Open Access SculptAR: Exploring the Potential of Participatory Augmented Reality and Virtual Experiences in the Contemporary Art Museum(2020-04-21) DeVeaux, CyanThis paper explores the art museum experience through the lens of participatory augmented reality (AR) and the virtual landscape of museums intensified by COVID-19. Traditionally, art museums offer a one-way deliverance of content where visitors passively consume the material that the museum puts on display. Participatory and virtual experiences challenge this model by offering visitors a more active role in participating in discussions surrounding the museum and helping shape exhibitions. Taking an approach that combines theory and practice, I created a participatory AR application for the Nasher Museum of Art. I used the development of this application as a site for reflection on the potential of participatory experiences in art museums and how AR could best be leveraged by these institutions. The first section of this paper documents this process while the latter situates this thesis within the unique situation art museums are facing amidst a global pandemic. Due to temporary closures, the art museum experience exists exclusively through the virtual. This section examines how museums have adapted to these circumstances and speculates the potential of AR within the increasingly relevant virtual museum.