Now showing items 1-5 of 5

    • Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments 

      Appelbaum, Lawrence Gregory; Kopper, Regis; Potter, Nicholas; Rao, Hrishikesh; Sommer, Marc A; Zielinski, David (2016 IEEE Symposium on 3D User Interfaces, 3DUI 2016 - Proceedings, 2016-04-26)
      © 2016 IEEE.User performance in virtual environments with degraded visual conditions due to low frame rates is an interesting area of inquiry. Visual content shown in a low frame rate simulation has the quality of the original ...
    • Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments 

      Appelbaum, Lawrence Gregory; Kopper, Regis; Potter, Nicholas; Rao, Hrishikesh; Sommer, Marc A; Zielinski, David (IEEE 3D User Interfaces (3DUI), 2016-03-19)
      User performance in virtual environments with degraded visual conditions due to low frame rates is an interesting area of inquiry. Visual content shown in a low frame rate simulation has the quality of the original image, ...
    • Sensorimotor learning during a marksmanship task in immersive virtual reality 

      Appelbaum, Lawrence Gregory; Clements, Jillian; Khanna, Rajan; Kopper, Regis; Lu, Y; Potter, Nicholas; Rao, Hrishikesh; ... (9 authors) (Frontiers in Psychology, 2018-02-06)
      Sensorimotor learning refers to improvements that occur through practice in the performance of sensory-guided motor behaviors. Leveraging novel technical capabilities of an immersive virtual environment, we probed the component ...
    • Sensorimotor learning during a marksmanship task in immersive virtual reality 

      Appelbaum, Lawrence Gregory; Clements, Jillian; Khanna, Rajan; Kopper, Regis; Lu, Y; Potter, Nicholas; Rao, Hrishikesh; ... (9 authors) (Frontiers in Psychology, 2018-01-15)
      Sensorimotor learning refers to improvements that occur through practice in the performance of sensory-guided motor behaviors. Leveraging novel technical capabilities of an immersive virtual environment, we probed the component ...
    • Sensorimotor learning during a marksmanship task in immersive virtual reality 

      Appelbaum, Lawrence Gregory; Clements, Jillian; Khanna, Rajan; Kopper, Regis; Lu, Yvonne; Potter, Nicholas; Rao, Hrishikesh; ... (9 authors) (Frontiers in Psychology, 2018-02-06)
      Sensorimotor learning refers to improvements that occur through practice in the performance of sensory-guided motor behaviors. Leveraging novel technical capabilities of an immersive virtual environment, we probed the component ...