Now showing items 1-8 of 8

    • Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments 

      Appelbaum, Lawrence Gregory; Kopper, Regis; Potter, Nicholas; Rao, Hrishikesh; Sommer, Marc A; Zielinski, David (2016 IEEE Symposium on 3D User Interfaces, 3DUI 2016 - Proceedings, 2016-04-26)
      © 2016 IEEE.User performance in virtual environments with degraded visual conditions due to low frame rates is an interesting area of inquiry. Visual content shown in a low frame rate simulation has the quality of the original ...
    • Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments 

      Appelbaum, Lawrence Gregory; Kopper, Regis; Potter, Nicholas; Rao, Hrishikesh; Sommer, Marc A; Zielinski, David (IEEE 3D User Interfaces (3DUI), 2016-03-19)
      User performance in virtual environments with degraded visual conditions due to low frame rates is an interesting area of inquiry. Visual content shown in a low frame rate simulation has the quality of the original image, ...
    • Exploring the effects of image persistence in low frame rate virtual environments 

      Kopper, Regis; Rao, Hrishikesh; Sommer, Marc A; Zielinski, David (2015 IEEE Virtual Reality Conference, VR 2015 - Proceedings, 2015-08-25)
      © 2015 IEEE.In virtual reality applications, there is an aim to provide real time graphics which run at high refresh rates. However, there are many situations in which this is not possible due to simulation or rendering ...
    • Revealing context-specific conditioned fear memories with full immersion virtual reality. 

      Brady, R; Fecteau, ME; Hernandez, JA; Huff, NC; LaBar, Kevin S; Zielinski, David (Front Behav Neurosci, 2011)
      The extinction of conditioned fear is known to be context-specific and is often considered more contextually bound than the fear memory itself (Bouton, 2004). Yet, recent findings in rodents have challenged the notion that ...
    • Sensorimotor learning during a marksmanship task in immersive virtual reality 

      Appelbaum, Lawrence Gregory; Clements, Jillian; Khanna, Rajan; Kopper, Regis; Lu, Y; Potter, Nicholas; Rao, Hrishikesh; ... (9 authors) (Frontiers in Psychology, 2018-02-06)
      Sensorimotor learning refers to improvements that occur through practice in the performance of sensory-guided motor behaviors. Leveraging novel technical capabilities of an immersive virtual environment, we probed the component ...
    • Sensorimotor learning during a marksmanship task in immersive virtual reality 

      Appelbaum, Lawrence Gregory; Clements, Jillian; Khanna, Rajan; Kopper, Regis; Lu, Y; Potter, Nicholas; Rao, Hrishikesh; ... (9 authors) (Frontiers in Psychology, 2018-01-15)
      Sensorimotor learning refers to improvements that occur through practice in the performance of sensory-guided motor behaviors. Leveraging novel technical capabilities of an immersive virtual environment, we probed the component ...
    • Sensorimotor learning during a marksmanship task in immersive virtual reality 

      Appelbaum, Lawrence Gregory; Clements, Jillian; Khanna, Rajan; Kopper, Regis; Lu, Yvonne; Potter, Nicholas; Rao, Hrishikesh; ... (9 authors) (Frontiers in Psychology, 2018-02-06)
      Sensorimotor learning refers to improvements that occur through practice in the performance of sensory-guided motor behaviors. Leveraging novel technical capabilities of an immersive virtual environment, we probed the component ...
    • Wireless, Web-Based Interactive Control of Optical Coherence Tomography with Mobile Devices. 

      Izatt, JA; Keller, Brenton; Kopper, Regis; Kuo, Anthony Nanlin; Limkakeng, Alexander; Mehta, R; Nankivil, D; ... (9 authors) (Transl Vis Sci Technol, 2017-01)
      PURPOSE: Optical coherence tomography (OCT) is widely used in ophthalmology clinics and has potential for more general medical settings and remote diagnostics. In anticipation of remote applications, we developed wireless ...