ALERT: This system is being upgraded on Tuesday December 12. It will not be available for use for several hours that day while the upgrade is in progress. Deposits to DukeSpace will be disabled on Monday December 11, so no new items are to be added to the repository while the upgrade is in progress. Everything should be back to normal by the end of day, December 12.

Now showing items 1-3 of 3

    • Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments 

      Appelbaum, Lawrence Gregory; Kopper, Regis; Potter, Nicholas; Rao, Hrishikesh; Sommer, Marc A; Zielinski, David (IEEE 3D User Interfaces (3DUI), 2016-03-19)
      User performance in virtual environments with degraded visual conditions due to low frame rates is an interesting area of inquiry. Visual content shown in a low frame rate simulation has the quality of the original image, ...
    • Sensorimotor learning during a marksmanship task in immersive virtual reality 

      Appelbaum, Lawrence Gregory; Clements, Jillian; Khanna, Rajan; Kopper, Regis; Lu, Y; Potter, Nicholas; Rao, Hrishikesh; ... (9 authors) (Frontiers in Psychology, 2018-01-15)
      Sensorimotor learning refers to improvements that occur through practice in the performance of sensory-guided motor behaviors. Leveraging novel technical capabilities of an immersive virtual environment, we probed the component ...
    • The steady-state visual evoked potential in vision research: A review. 

      Norcia, Anthony M; Appelbaum, Lawrence Gregory; Ales, Justin M; Cottereau, Benoit R; Rossion, Bruno (J Vis, 2015)
      Periodic visual stimulation and analysis of the resulting steady-state visual evoked potentials were first introduced over 80 years ago as a means to study visual sensation and perception. From the first single-channel recording ...