Now showing items 1-4 of 4

    • Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments 

      Zielinski, David J; Rao, Hrishikesh M; Potter, Nicholas D; Sommer, Marc A; Appelbaum, Lawrence G; Kopper, Regis (2016 IEEE Symposium on 3D User Interfaces, 3DUI 2016 - Proceedings, 2016-04-26)
      © 2016 IEEE.User performance in virtual environments with degraded visual conditions due to low frame rates is an interesting area of inquiry. Visual content shown in a low frame rate simulation has the quality of the original ...
    • Exploring the effects of image persistence in low frame rate virtual environments 

      Zielinski, David J; Rao, Hrishikesh M; Sommer, Marc A; Kopper, Regis (2015 IEEE Virtual Reality Conference, VR 2015 - Proceedings, 2015-08-25)
      © 2015 IEEE.In virtual reality applications, there is an aim to provide real time graphics which run at high refresh rates. However, there are many situations in which this is not possible due to simulation or rendering ...
    • Sensorimotor learning during a marksmanship task in immersive virtual reality 

      Rao, Hrishikesh M; Khanna, Rajan; Zielinski, David J; Lu, Yvonne; Clements, Jillian M; Potter, Nicholas D; Sommer, Marc A; ... (9 authors) (Frontiers in Psychology, 2018-02-06)
      Sensorimotor learning refers to improvements that occur through practice in the performance of sensory-guided motor behaviors. Leveraging novel technical capabilities of an immersive virtual environment, we probed the component ...
    • Visual continuity across saccades is influenced by expectations. 

      Rao, Hrishikesh M; Abzug, Zachary M; Sommer, Marc A (J Vis, 2016)
      As we make saccades, the image on each retina is displaced, yet our visual perception is uninterrupted. This is commonly referred to as transsaccadic perceptual stability, but such a description is inadequate. Some visual ...