Browsing by Subject "virtual reality"
Now showing items 1-7 of 7
-
Can Computers Assist Treatment? Virtual Reality as a Possible Cue Exposure Technique With Adolescent Substance Abusers
(2014)Substance use disorders are one of the most common psychiatric diagnoses among adolescents; marijuana is the illicit drug used most frequently by youth. Treatment dropout and relapse following treatment are common; innovative ... -
Evaluating Human Performance in Virtual Reality Based on Psychophysiological Signal Analysis
(2018)Physiological signals measured from the body, such as brain activity and motor behavior, can be used to infer different physiological states or processes in humans. Signal processing and machine learning often play a fundamental ... -
Evaluation of an Eye Tracking Selection Technique with Progressive Refinement
(2018)We designed a novel eye tracking selection technique with progressive refinement - eye-controlled sphere-casting refined by quad-menu (EyeSQUAD) selection technique. Through a user study, we evaluated the performance of ... -
NMR Structure Improvement: A Structural Bioinformatics & Visualization Approach
(2010)The overall goal of this project is to enhance the physical accuracy of individual models in macromolecular NMR (Nuclear Magnetic Resonance) structures and the realism of variation within NMR ensembles of models, while improving ... -
Revealing context-specific conditioned fear memories with full immersion virtual reality.
(Front Behav Neurosci, 2011)The extinction of conditioned fear is known to be context-specific and is often considered more contextually bound than the fear memory itself (Bouton, 2004). Yet, recent findings in rodents have challenged the notion that ... -
Split Reality: Virtual Worlds of American Culture from 1692-2017
(2020)Virtuality—specifically the influence of the immaterial digital world—has been identified as an accomplice of twenty-first century media driven crises. From arguments that video games cause mass shootings to the emergence ... -
Uncontrollable: A User Experience Design Proposal for a Hands-Free Gaming Accessibility Framework
(2021)The technology necessary for hands-free video gaming is available, especially for head-gesture-centric controls. However, remapping controls to head gestures ranges from frustratingly tedious to impossible. I propose a common ...