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Sensorimotor learning during a marksmanship task in immersive virtual reality

dc.contributor.author Appelbaum, Lawrence Gregory
dc.contributor.author Clements, Jillian
dc.contributor.author Khanna, Rajan
dc.contributor.author Kopper, Regis
dc.contributor.author Lu, Y
dc.contributor.author Potter, Nicholas
dc.contributor.author Rao, Hrishikesh
dc.contributor.author Sommer, Marc A
dc.contributor.author Zielinski, David
dc.date.accessioned 2018-01-15T23:19:45Z
dc.date.accessioned 2018-02-09T16:13:19Z
dc.date.available 2018-02-09T16:13:19Z
dc.date.issued 2018-02-06
dc.identifier.issn 1664-1078
dc.identifier.uri http://hdl.handle.net/10161/16073
dc.description.abstract Sensorimotor learning refers to improvements that occur through practice in the performance of sensory-guided motor behaviors. Leveraging novel technical capabilities of an immersive virtual environment, we probed the component kinematic processes that mediate sensorimotor learning. Twenty naïve subjects performed a simulated marksmanship task modeled after Olympic Trap Shooting standards. We measured movement kinematics and shooting performance as participants practiced 350 trials while receiving trial-by-trial feedback about shooting success. Spatiotemporal analysis of motion tracking elucidated the ballistic and refinement phases of hand movements. We found systematic changes in movement kinematics that accompanied improvements in shot accuracy during training, though reaction and response times did not change over blocks. In particular, we observed longer, slower, and more precise ballistic movements that replaced effort spent on corrections and refinement. Collectively, these results leverage developments in immersive virtual reality technology to quantify and compare the kinematics of movement during early learning of full body sensorimotor orienting.
dc.publisher Frontiers Media
dc.relation.ispartof Frontiers in Psychology
dc.relation.isversionof 10.3389/fpsyg.2018.00058
dc.relation.replaces http://hdl.handle.net/10161/15995
dc.relation.replaces 10161/15995
dc.subject Sensorimotor Learning
dc.subject Full-body Orienting
dc.subject Perception and Action
dc.subject Immersive Virtual Reality
dc.subject Marksmanship
dc.title Sensorimotor learning during a marksmanship task in immersive virtual reality
dc.type Journal article
pubs.begin-page 1
pubs.end-page 14
pubs.issue 58
pubs.organisational-group Basic Science Departments
pubs.organisational-group Biomedical Engineering
pubs.organisational-group Center for Cognitive Neuroscience
pubs.organisational-group Clinical Science Departments
pubs.organisational-group Duke
pubs.organisational-group Duke Institute for Brain Sciences
pubs.organisational-group Duke Science & Society
pubs.organisational-group Initiatives
pubs.organisational-group Institutes and Provost's Academic Units
pubs.organisational-group Neurobiology
pubs.organisational-group Pratt School of Engineering
pubs.organisational-group Psychiatry & Behavioral Sciences
pubs.organisational-group Psychiatry & Behavioral Sciences, Brain Stimulation and Neurophysiology
pubs.organisational-group Psychology and Neuroscience
pubs.organisational-group School of Medicine
pubs.organisational-group Trinity College of Arts & Sciences
pubs.organisational-group University Institutes and Centers
pubs.publication-status Published
pubs.volume 9


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