Retelling Dmitri Karamazov’s Story in an Interactive Graphic Novel
This thesis discusses the subject and media of Dmitri Karamazov an interactive graphic novel with Augmented Reality component. Dmitri Karamazov is adapted from Dostoevsky’s novel the Brothers Karamazov. The author uses a fannish, feminine reading strategy to interpret Dostoevsky's character Mitya, transforms the original narrative and retells the story with the assistance of AR technology. The use of AR in Dmitri Karamazov highlights the fanfiction nature of this interactive graphic novel. It shows how a reader can actively participate in literary interpretation, criticism, writing, rewriting, adapting and creating in a new layer of reality. In terms of literature appreciation and consumption, AR encourages people to break away from their traditional passive-reader roles, and provides a virtual space for people to assume authorship of the materials they encounter.
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Rights for Collection: Masters Theses