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    Sensorimotor learning during a marksmanship task in immersive virtual reality 

    Appelbaum, Lawrence Gregory; Clements, Jillian; Khanna, Rajan; Kopper, Regis; Lu, Yvonne; Potter, Nicholas; Rao, Hrishikesh; ... (9 authors) (Frontiers in Psychology, 2018-02-06)
    Sensorimotor learning refers to improvements that occur through practice in the performance of sensory-guided motor behaviors. Leveraging novel technical capabilities of an immersive virtual environment, we probed the component ...
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    Exploring the effects of image persistence in low frame rate virtual environments 

    Kopper, Regis; Rao, Hrishikesh; Sommer, Marc A; Zielinski, David (2015 IEEE Virtual Reality Conference, VR 2015 - Proceedings, 2015-08-25)
    © 2015 IEEE.In virtual reality applications, there is an aim to provide real time graphics which run at high refresh rates. However, there are many situations in which this is not possible due to simulation or rendering ...
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    Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments 

    Appelbaum, Lawrence Gregory; Kopper, Regis; Potter, Nicholas; Rao, Hrishikesh; Sommer, Marc A; Zielinski, David (2016 IEEE Symposium on 3D User Interfaces, 3DUI 2016 - Proceedings, 2016-04-26)
    © 2016 IEEE.User performance in virtual environments with degraded visual conditions due to low frame rates is an interesting area of inquiry. Visual content shown in a low frame rate simulation has the quality of the original ...
    Thumbnail

    Sensorimotor learning during a marksmanship task in immersive virtual reality 

    Appelbaum, Lawrence Gregory; Clements, Jillian; Khanna, Rajan; Kopper, Regis; Lu, Y; Potter, Nicholas; Rao, Hrishikesh; ... (9 authors) (Frontiers in Psychology, 2018-02-06)
    Sensorimotor learning refers to improvements that occur through practice in the performance of sensory-guided motor behaviors. Leveraging novel technical capabilities of an immersive virtual environment, we probed the component ...
    Thumbnail

    Sensorimotor learning during a marksmanship task in immersive virtual reality 

    Appelbaum, Lawrence Gregory; Clements, Jillian; Khanna, Rajan; Kopper, Regis; Lu, Y; Potter, Nicholas; Rao, Hrishikesh; ... (9 authors) (Frontiers in Psychology, 2018-01-15)
    Sensorimotor learning refers to improvements that occur through practice in the performance of sensory-guided motor behaviors. Leveraging novel technical capabilities of an immersive virtual environment, we probed the component ...
    Thumbnail

    Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments 

    Appelbaum, Lawrence Gregory; Kopper, Regis; Potter, Nicholas; Rao, Hrishikesh; Sommer, Marc A; Zielinski, David (IEEE 3D User Interfaces (3DUI), 2016-03-19)
    User performance in virtual environments with degraded visual conditions due to low frame rates is an interesting area of inquiry. Visual content shown in a low frame rate simulation has the quality of the original image, ...
     

     

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    Author
    Kopper, Regis (6)
    Rao, Hrishikesh (6)
    Sommer, Marc A (6)
    Zielinski, David (6)Appelbaum, Lawrence Gregory (5)Potter, Nicholas (5)Clements, Jillian (3)Khanna, Rajan (3)Lu, Y (2)Lu, Yvonne (1)Date Issued2018 (3)2016 (2)2015 (1)TypeJournal article (6)SubjectFull-body Orienting (3)Immersive Virtual Reality (3)Marksmanship (3)Perception and Action (3)Sensorimotor Learning (3)... View MoreAffiliation of Duke Author(s)Basic Science Departments (6)Biomedical Engineering (6)Center for Cognitive Neuroscience (6)Duke (6)Duke Institute for Brain Sciences (6)Institutes and Provost's Academic Units (6)Neurobiology (6)
    Pratt School of Engineering (6)
    School of Medicine (6)
    University Institutes and Centers (6)... View More