VR Touch Museum

dc.contributor.advisor

Forte, Maurizio

dc.contributor.author

Zhao, Yuchen

dc.date.accessioned

2024-03-07T18:19:53Z

dc.date.available

2024-03-07T18:19:53Z

dc.date.issued

2018

dc.department

Art, Art History, and Visual Studies

dc.description.abstract

In recent years, digital technology has become ubiquitous in the museum. They have changed the ways museums document, preserve and present cultural heritage. Now, we are exploring if there are some ways that could provide more historical context to a displayed object and make an exhibition more immersive. Therefore, we did a project called “The Virtual Reality Touch Museum” and used an experiment to test if such museum performs better on “Presence” and learning achievements. As the results show, our VR Touch Museum was outstanding in “presence” but more research is necessary to verify how effective it is for learning.

dc.identifier.uri

https://hdl.handle.net/10161/30231

dc.rights.uri

https://creativecommons.org/licenses/by-nc-nd/4.0/

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Art history

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Design

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learning outcomes

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Museum

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presence

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touch

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Virtual reality

dc.title

VR Touch Museum

dc.type

Master's thesis

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