Action video game playing is associated with improved visual sensitivity, but not alterations in visual sensory memory.

dc.contributor.author

Appelbaum, L Gregory

dc.contributor.author

Cain, Matthew S

dc.contributor.author

Darling, Elise F

dc.contributor.author

Mitroff, Stephen R

dc.coverage.spatial

United States

dc.date.accessioned

2017-01-31T19:01:24Z

dc.date.available

2017-01-31T19:01:24Z

dc.date.issued

2013-08

dc.description.abstract

Action video game playing has been experimentally linked to a number of perceptual and cognitive improvements. These benefits are captured through a wide range of psychometric tasks and have led to the proposition that action video game experience may promote the ability to extract statistical evidence from sensory stimuli. Such an advantage could arise from a number of possible mechanisms: improvements in visual sensitivity, enhancements in the capacity or duration for which information is retained in visual memory, or higher-level strategic use of information for decision making. The present study measured the capacity and time course of visual sensory memory using a partial report performance task as a means to distinguish between these three possible mechanisms. Sensitivity measures and parameter estimates that describe sensory memory capacity and the rate of memory decay were compared between individuals who reported high evels and low levels of action video game experience. Our results revealed a uniform increase in partial report accuracy at all stimulus-to-cue delays for action video game players but no difference in the rate or time course of the memory decay. The present findings suggest that action video game playing may be related to enhancements in the initial sensitivity to visual stimuli, but not to a greater retention of information in iconic memory buffers.

dc.identifier

http://www.ncbi.nlm.nih.gov/pubmed/23709062

dc.identifier.eissn

1943-393X

dc.identifier.uri

https://hdl.handle.net/10161/13525

dc.language

eng

dc.publisher

Springer Science and Business Media LLC

dc.relation.ispartof

Atten Percept Psychophys

dc.relation.isversionof

10.3758/s13414-013-0472-7

dc.subject

Adolescent

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Adult

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Attention

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Cognition

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Cues

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Female

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Humans

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Male

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Memory

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Middle Aged

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Neuronal Plasticity

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Play and Playthings

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Psychomotor Performance

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Retention (Psychology)

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Video Games

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Visual Perception

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Young Adult

dc.title

Action video game playing is associated with improved visual sensitivity, but not alterations in visual sensory memory.

dc.type

Journal article

duke.contributor.orcid

Appelbaum, L Gregory|0000-0002-3184-6725

pubs.author-url

http://www.ncbi.nlm.nih.gov/pubmed/23709062

pubs.begin-page

1161

pubs.end-page

1167

pubs.issue

6

pubs.organisational-group

Center for Cognitive Neuroscience

pubs.organisational-group

Clinical Science Departments

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Duke

pubs.organisational-group

Duke Institute for Brain Sciences

pubs.organisational-group

Duke Science & Society

pubs.organisational-group

Initiatives

pubs.organisational-group

Institutes and Provost's Academic Units

pubs.organisational-group

Psychiatry & Behavioral Sciences

pubs.organisational-group

Psychiatry & Behavioral Sciences, Brain Stimulation and Neurophysiology

pubs.organisational-group

Psychology and Neuroscience

pubs.organisational-group

School of Medicine

pubs.organisational-group

Trinity College of Arts & Sciences

pubs.organisational-group

University Institutes and Centers

pubs.publication-status

Published

pubs.volume

75

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