Browsing by Subject "Museum"
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Item Open Access A Virtual Museum of Architecture: Creating an Alternative Visitor Experience(2022) Qian, XinyueAlthough an integral part of art historical studies, authentic experiences of architecture have been excluded from the cathedrals of cultural objects, art museums. The built forms can seldomly fit into the doors of museums like art objects in a collection, due to their physical sizes and inseparable links with their surrounding environment. When architecture is presented under traditional museum setting, the visitor experience is often mediated and created by photos, videos, and scaled models. When architectures are converted into public spaces like tourists’ sites, onsite experiences in these spaces are typically biased for a particular duration of time and weather. Interaction with the space is limited due to preservation concerns. This project aims to provide an alternative architectural experience in response to these above limitations using digital methods, instead of trying to substitute the traditional museum experience or the authentic onsite experience. The digital component of this project curates a virtual space using the early access version of Unreal Engine 5, as an exploration of the state-of-the-art technologies in rendering virtual spaces. The project contains three example scenes: Church of the Light, Glass House, and Dom-Ino House. Instead of merely promoting a virtual or a physical experience of architecture, this study takes a critical stance towards the growing attention around digitization and discusses the possibilities of experiencing architecture in a virtual setting.
Item Open Access Ambiguously Human: Questioning the Dichotomy between Human and Object(2016-04-25) Henderson, Kaitlin*Designated as an exemplary master's project for 2015-16*
How can bringing together different investigations of defining “human” as opposed to “object” generate new ideas and questions? I looked at a small group of publicly accessible explorations to examine this question from my own perspective and what I could learn of others’. I curated an installation at the Nasher, “Humanized Objects,” looking at objects featuring the human figure and questioning whether they thereby occupy an intermediary position between fully human or object, and gave several gallery talks. I also organized a film series showing “Wall-E,” “Ghost in the Shell,” “The Stepford Wives,” and “Ex Machina,” each of which contributed a unique angle on the question. The website, sites.duke.edu/AmbiguouslyHuman, framed the project and served as a central hub for information. It also hosted the blog where I offered more extended analyses of the components and highlighted other connections to the question. My findings have been informed by readings across several areas, particularly posthumanism and critical disability studies, as well as connections participants brought. The project met my hopes; I saw a reshaping of my understanding and sharpening of my questions. The generic human-object separation across investigations in this project, which I looked at largely through the body, is hierarchical as well as dichotomous, which contributes to the false insistence on a clean conceptual separation between the two categories. I had focused narrowly on the separation of “human” and “object,” but I found that boundary to be more overlapping than independent from other ones I excluded, such as human versus animal or the dehumanization of particular groups within humanity. The human-object boundary is indeed ambiguous, in many ways.Item Open Access Beyond the Edge of the Sea: Educational Programming for a Marine Science Art Exhibit Grades K-12(2008-04-25T03:30:52Z) Bostock, VirginiaThe ocean is the largest biosphere on earth covering about 70% of the earth’s surface. Yet, very little is known about this deep sea environment due to its inaccessibility. The task of educating the public about deep ocean environments and making people care about them is no easy job. One team made up of a hydrothermal vent scientist and a watercolor artist have come together in a collaborative effort that will covey the beauty, awareness and understanding of the deep sea. The format for displaying information will be a traveling art exhibit that showcases illustrations of deep sea environments and the communities that live there. The specific objective of my master’s project was to produce museum programming for grades K-12 to accompany the exhibit, in order to promote ocean education and awareness of chemosynthetic communities. Upon completion the lesson plans will be posted on the Muscarelle Museum of Art web site, providing educators access to educational materials before arrival at the exhibit. The published activities will be correlated to the National Science standards published by the National Research Council and Ocean Literacy standards. The anticipated response is for students to be inspired by and aware of the deep-sea and the amazing life that is found there. By recognizing the existence of deep sea organisms, individuals may become stewards for them and their environment. Each set of activities follow a standard lesson plan format and include: summary, background information, objective, setting, duration, materials, standards, materials and In addition, all lessons follow the interactive museum experience model, a guide for developing education programs in settings like museums.Item Open Access Decoding Artifacts for the Museum Viewer: Case Study of a Virtue from the Cathedral of Notre Dame in the Nasher Museum of Art(2015) Pissini, Jessica MarieDecoding Artifacts is a project that explores the ways in which technologies and interactive media enhance the museum visitor’s learning experience with art. The digital components of the project include a website and a mobile application, both hosting historical content, educational videos, images, 3D models, and an augmented reality experience. These virtual tools offer information to the viewer beyond the museum label, and aim to create a multi-sensory learning environment through an interactive dialogue between the public and the work of art. The thesis paper discusses how and why art museums are adapting to modern technological trends and the affordances of digital tools in museum education and outreach. The Decoding Artifacts project will use the example of medieval sculpture and the process of stone carving as case studies which discuss and demonstrate the effectiveness of virtual technologies in museum experiences.
Item Open Access EXHIBIT DESIGN AT THE GASKIN MUSEUM OF MARINE LIFE, NEW BRUNSWICK, CANADA(2003) Vos, ErinPublic outreach and education can effectively improve human behavior toward the natural environment. While communication between the scientific community and the general public is often challenging, scientists can bring about favorable results by promoting awareness and understanding of conservation goals. Such awareness and understanding are essential in resolving many environmental problems, including the protection of endangered marine mammals. With this in mind, I undertook a project to provide guidance in the development of natural history exhibits at a small museum run by a non-profit research station, the Grand Manan Whale and Seabird Research Station in Grand Manan, New Brunswick, Canada. Using the principles of environmental education and the contextual model of learning as guides, I produced a set of overall objectives for the museum. These included desired learning outcomes (e.g. an understanding of the Bay of Fundy ecosystem), as well as aesthetic goals and design principles. With these objectives in mind, I worked with Research Station personnel to renovate the museum space, write exhibit text, design and create layouts for new exhibits, and improve the museum’s collections. The project culminated in the production of a document outlining an overall design plan for the Gaskin Museum of Marine Life, along with a discussion of rationale from environmental interpretation and educational theory, and recommendations for implementation and evaluation of the design plan. The results of this work may be applied to similar projects in public outreach and education.Item Open Access On Display: Conditions of Critique in Austria(Journal of Austrian Studies, 2013) Norberg, JPostwar Austrian literature features an unusual number of writers whose literary attacks are directed at their own nation. How do we explain this high concentration of tirades in Austria? Thomas Bernhard's "Alte Meister" provides a possible answer. For Bernhard, the work of art is the primary object of critical judgments. The crucial site for this critical judgment is the museum, since it puts artworks on display in a nonreligious context, as artifacts divested of sacred meaning. Bernhard's novel indicates that Austria as a whole has become the object of sustained critique because it has elevated the museum to the status of the paradigmatic state institution. The critical judgments of authors are directed toward Austria because this nation puts itself on display for citizens and tourists alike, and has turned itself into an object of critical assesment. As a country that appears as a museum, Austrian is not necessarily the worst of nations, but perhaps the most criticizable.Item Open Access VR Touch Museum(2018) Zhao, YuchenIn recent years, digital technology has become ubiquitous in the museum. They have changed the ways museums document, preserve and present cultural heritage. Now, we are exploring if there are some ways that could provide more historical context to a displayed object and make an exhibition more immersive. Therefore, we did a project called “The Virtual Reality Touch Museum” and used an experiment to test if such museum performs better on “Presence” and learning achievements. As the results show, our VR Touch Museum was outstanding in “presence” but more research is necessary to verify how effective it is for learning.
Item Open Access Wolf Vostell's Fluxus Zug, Model Museum, Academy, Archive(2013) Hanas, ErinThis dissertation analyzes Wolf Vostell's Fluxus Zug, 1981, arguing that it was simultaneously a work of art, a museum, an academy, and an archive. I explore the art work/alternative institution in relation to other museums that Vostell conceived and realized from the 1960s until his death in 1998; the interdisciplinary collaborations that he established in the 1960s; his concept for an ideal academy from 1969; the archive that he began building in the 1950s; and recent theories of the Archive. This microhistorical study reveals Vostell's centrality to contemporary experimental art. I argue that the spirit of Vostell's art and ideas are very much alive today as artists demonstrate widespread interest in curating as an art practice, in the construction of alternative pedagogies, and in working in, with, and against the Archive.