Immersive Projection: A Case Study on the Duke Chapel Interior
dc.contributor.advisor | Olson, Mark | |
dc.contributor.author | Hung, Ju-Yu | |
dc.date.accessioned | 2018-05-31T21:18:15Z | |
dc.date.available | 2018-05-31T21:18:15Z | |
dc.date.issued | 2018 | |
dc.department | Art, Art History, and Visual Studies | |
dc.description.abstract | In my thesis, I explore the potential of projection mapping for storytelling by using Duke Chapel interior as an example. Through the investigation of what filmmaker Frederick Backer calls “Projectionism,” I focus on the “projectile” (image) and “receiver” (surface) of contemporary projection mapping and analyze two case studies. Additionally, I consider the relationship between memory and architecture. Drawing on the Duke University Archives, I selected Duke's West Campus style as the basis for the construction of a storyline for my digital project. Duke Chapel’s crossing serves as the project’s main canvas and to the thesis outlines the process of constructing a scale model of the Chapel’s crossing through photogrammetry, 3D modeling, and 3D printing technologies. Finally, I discuss the various strategies I used to tell the story of the choice of Collegiate Gothic for the architectural style of Duke’s West Campus and argue for projection-mapping as a powerful method of showing and telling. | |
dc.identifier.uri | ||
dc.subject | Art history | |
dc.subject | Architecture | |
dc.subject | History | |
dc.subject | Architecture and Memory | |
dc.subject | Augmented reality | |
dc.subject | Collegiate Gothic | |
dc.subject | Digital Storytelling | |
dc.subject | Duke Chapel | |
dc.subject | Projection Mapping | |
dc.title | Immersive Projection: A Case Study on the Duke Chapel Interior | |
dc.type | Master's thesis |