Driven to Cheat: A Study on the Drivers of Dishonesty—through the Game of Golf
Abstract
People like to think of themselves as more honest than the person sitting next to them. In practice, this cannot always be the case. Through two experiments, we investigated behavior in golf—a sport of self-governance, where the player is frequently confronted with opportunities to bend the rules and the score. Our research shows that people believe the average person will cheat more often than they themselves do, responding more strongly to both a decision’s perceived degree of dishonesty and the likelihood of being caught. We also found that altering the level of a competition did not change people’s beliefs about their dishonest behavior, even though cheating was directly related to competitiveness. In general, controlling for certain characteristics produces consistent predictions of reported cheating levels, and adding certain external circumstances drastically changed participants’ perceptions of dishonesty. People like to think of themselves as being in complete control of their decisions, but we will show that their perceptions can be changed without actually altering the terms of the decision.
Type
Department
Description
Provenance
Subjects
Citation
Permalink
Citation
McKenzie, Scott (2009). Driven to Cheat: A Study on the Drivers of Dishonesty—through the Game of Golf. Honors thesis, Duke University. Retrieved from https://hdl.handle.net/10161/1400.
Except where otherwise noted, student scholarship that was shared on DukeSpace after 2009 is made available to the public under a Creative Commons Attribution / Non-commercial / No derivatives (CC-BY-NC-ND) license. All rights in student work shared on DukeSpace before 2009 remain with the author and/or their designee, whose permission may be required for reuse.