An Initial Evaluation of the Impact of Pokémon GO on Physical Activity.

Loading...
Thumbnail Image

Date

2017-05-16

Journal Title

Journal ISSN

Volume Title

Repository Usage Stats

194
views
115
downloads

Citation Stats

Abstract

Pokémon GO is a location-based augmented reality game. Using GPS and the camera on a smartphone, the game requires players to travel in real world to capture animated creatures, called Pokémon. We examined the impact of Pokémon GO on physical activity (PA).A pre-post observational study of 167 Pokémon GO players who were self-enrolled through recruitment flyers or online social media was performed. Participants were instructed to provide screenshots of their step counts recorded by the iPhone Health app between June 15 and July 31, 2016, which was 3 weeks before and 3 weeks after the Pokémon GO release date. Of 167 participants, the median age was 25 years (interquartile range, 21-29 years). The daily average steps of participants at baseline was 5678 (SD, 2833; median, 5718 [interquartile range, 3675-7279]). After initiation of Pokémon GO, daily activity rose to 7654 steps (SD, 3616; median, 7232 [interquartile range, 5041-9744], pre-post change: 1976; 95% CI, 1494-2458, or a 34.8% relative increase [P<0.001]). On average, 10 000 "XP" points (a measure of game progression) was associated with 2134 additional steps per day (95% CI, 1673-2595), suggesting a potential dose-response relationship. The number of participants achieving a goal of 10 000+ steps per day increased from 15.3% before to 27.5% after (odds ratio, 2.06; 95% CI, 1.70-2.50). Increased PA was also observed in subgroups, with the largest increases seen in participants who spent more time playing Pokémon GO, those who were overweight/obese, or those with a lower baseline PA level.Pokémon GO participation was associated with a significant increase in PA among young adults. Incorporating PA into gameplay may provide an alternative way to promote PA in persons who are attracted to the game.URL: http://www.clinicaltrials.gov. Unique identifier: NCT02888314.

Department

Description

Provenance

Citation

Published Version (Please cite this version)

10.1161/JAHA.116.005341

Publication Info

Xian, Ying, Hanzhang Xu, Haolin Xu, Li Liang, Adrian F Hernandez, Tracy Y Wang and Eric D Peterson (2017). An Initial Evaluation of the Impact of Pokémon GO on Physical Activity. Journal of the American Heart Association, 6(5). pp. e005341–e005341. 10.1161/JAHA.116.005341 Retrieved from https://hdl.handle.net/10161/17332.

This is constructed from limited available data and may be imprecise. To cite this article, please review & use the official citation provided by the journal.

Scholars@Duke

Ying Xian

Adjunct Associate Professor in the Department of Neurology
Xu

Hanzhang Xu

Associate Professor in the School of Nursing

My research and scholarship center around social determinants of health and disparities in health care and outcomes in diverse older adult populations, with a particular focus on cardiovascular and brain health. My current program of research falls under two themes: (i) the analysis of health disparities in a multinational context, with a particular focus on the cognitive function among older adults; and (ii) the integration of patient-reported social factors in cardiovascular outcome research. I have led several research projects funded by the National Institute of Health (NIH) and American Heart Association (AHA) that leverage the strengths of big data repositories such as electronic health records (EHR), Medicare claims, and national survey data to improve the cardiovascular and brain health of older adults through a lens of equity.

Areas of Expertise:

Global Health; Social Determinants of Health; Cardiovascular Disease; Alzheimer's Disease and Related Dementias; and Population Aging

Haolin Xu

Biostatistician, Senior

Unless otherwise indicated, scholarly articles published by Duke faculty members are made available here with a CC-BY-NC (Creative Commons Attribution Non-Commercial) license, as enabled by the Duke Open Access Policy. If you wish to use the materials in ways not already permitted under CC-BY-NC, please consult the copyright owner. Other materials are made available here through the author’s grant of a non-exclusive license to make their work openly accessible.