Foundations for Cooperation in the Prisoners’ Dilemma
Abstract
We provide axiomatic foundations for a simple model of play in prisoners' dilemma games. The model accommodates cooperation and suggests that players behave as if their expectations about their opponents' behavior vary with their own choice. We refer to this nonstandard updating as magical thinking. The degree to which players exhibit magical thinking may be heterogeneous in the population and is captured by a uniquely identifi ed parameter for each player. Further, it is as if all players perceive these parameters to be i.i.d. draws from a common distribution. The model's identi fication allows for tractable comparative statics. We investigate how our theory extends to all symmetric 2x2 games. The Supplement for this paper are available at the following URL: http://ssrn.com/abstract=2331585
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