Apprehending the Past: Augmented Reality, Archives, and Cultural Memory
Date
2018-05-08
Authors
Journal Title
Journal ISSN
Volume Title
Repository Usage Stats
views
downloads
Attention Stats
Abstract
This comprehensive collection fills that gap, giving readers a critical guide to understanding the array of methodologies and projects operating at the intersections of media, culture, and practice.
Type
Department
Description
Provenance
Subjects
Citation
Permalink
Collections
Scholars@Duke
Victoria Szabo
My primary teaching and research interests are in the intersection of digital humanities and technology, media, communication, and information studies, especially in relation to spatial, immersive, and interactive media forms, histories, and cultures. My current projects focus on archives-driven, extended reality (XR) experiences in urban, exurban, and exhibition context, with ongoing attention to location-based augmented reality (AR), digital storytelling, and artificial intelligence (AI) in cultural heritage and media arts. I am Director of Graduate Studies for the Computational Media, Arts & Cultures PhD and of the Information Science + Studies Graduate Certificate and Lab. I am also a core member of the Digital Art History & Visual Culture Research Lab at Duke, and of the international Visualizing Cities collaborative.
Recent collaborative digital projects include Digital Durham, NC Jukebox (NC mountain music), Ghett/App (architectural history of the Venetian Ghetto), A Worthy Place: Duke, Durham, and the World of the1 1920s-30s, and Virtual Black Charlotte, in collaboration with Johnson C Smith University. A new project, Visualizing Lovecraft's Providence, explores the multimodal digital remediation of fictive places and spaces as a form of literary adaptation. I also co-create video game based art installations with Psychasthenia Studio, and engage in digital arts curation and exhibition projects within the digital arts community at ACM SIGGRAPH, where I am currently Chair of the Art Advisory Group.
Before coming to Duke, I worked at Stanford University Libraries as an Academic Technology Specialist for the Introduction to the Humanities Program, where I also taught, and then as an ATS team manager for the Office of the Vice Provost for Undergraduate Education. I have also worked as an instructional Multimedia Specialist for Grinnell College. In the early 2000s I was a member of the iTunes U partnership with Apple that helped develop academic podcasting in higher ed.
I have a PhD in English from the University of Rochester (2000), where I studied 19th century British literature and culture, sensationalism, and women's authorship. I also have a Certificate from the Susan B. Anthony Institute for Research on Women and Gender. I got my start in what became the digital humanities in the 1990s by working on the original online Camelot Project and TEAMS Medieval English Texts Series at the Robbins Library at Rochester. I currently serve as a Consulting Editor for the METS. I also have an MA in English from Indiana University, Bloomington (1992), and a BA in English from Williams College (1990).
Material is made available in this collection at the direction of authors according to their understanding of their rights in that material. You may download and use these materials in any manner not prohibited by copyright or other applicable law.